Some of these kills are however censored with blacked out scenes or the camera turning away. These feature explicit violence including strangling, beatings, gun violence, setting them on fire and more. If it is not completed in time, the character's location will be revealed at once.Īs in the first game players can perform executions, with three styles: Hasty (white), Violent (yellow) and Gruesome (red). To hide in the dark a quick mini-game needs to be performed. Players can throw objects to distract enemies or make noises into the USB headset to lure them away from their friends (PS2). There is a radar system, enemies have different levels of awareness and kills are best performed from the shadows. Gunplay requires extensive use of cover, maneuvers and sometimes stealth for success. The game mechanics are largely stealth oriented, while later levels offer more of a regular third-person shooter feel when more firearms become available. Although the beginning is set inside the asylum, the action soon moves to other locations. The player gets the chance to play two roles: as Dr.
One day a power outage allows the patients to revolt and bring mayhem to the asylum. Instead, the same game mechanics are transferred to a new location, the Dixmor Insane Asylum, where the staff prefers to beat up the patients and experiment on them, rather than to offer treatment for their illness. Once it arrives, jump on in, hit another switch, and take the elevator to the floor it brings you to.5 /5Manhunt 2 does not build upon the story and events of the first game. The switch on the left is a dud, but the one on the right will hail the elevator. Explore to hear some funny quotables from doctors and orderlies if you'd like otherwise, look for the wall with two switches on it. With the Pen in hand, you can then head through the now-open gate to an adjoining corridor. First, hit the switch on the wall to open the nearby gate so you can proceed. With the control room operator slain, you should head into the control room and do two things. You just knew that Syringe would come in handy. With his back turned, you know what to do - approach him carefully and lay into him for an instant kill. You'll be instructed to hide in the shadows and make some noise, so head into the shadows to the right and punch the wall to make the guard come out of the control room. Rearmed with a Syringe, head forward to the control room at the end of the corridor. Within, you can find Pain Meds on the shelf, which will heal you up, and you'll also find another Syringe to arm yourself with.
You're probably hurting by this point, so head through the door on the left furthest up the corridor (the other door on the left that you can open leads to an empty room, so don't bother exploring it). If he does get up, simply duff him a few more times, and he'll eventually collapse to the floor, dead as a doornail. Do so, being absolutely sure to kick him when he's down so he won't get up. You're gonna need to duke it out with him. Soon, the game will pit you against an enemy who you can't avoid. The patient that was in the wheelchair will twitch and try to grab for you, but you can simply ignore him and head rightward down the next corridor. With him fallen, continue up to the next floor.Ī wheelchair will come careening down the upward-slanting corridor as you turn the corner, so be sure to dodge it. You can kill him however you want, but by waiting for the arrows around him to turn red, you'll be able to kill him in the most brutal way possible. Be sure his back is turned, and approach him silently. Run into it to grab it, and then approach the male nurse at the end of the hallway. The mysterious voice guiding you will tell you to grab the Syringe lying ahead of you on the ground. Just watch out for that hanging body!ĭown the following corridor, it's time to go for your first kill. This one has open cells and nothing all that interesting. After the initial three cells are bypassed (do you have enough human matter on your body yet?), you can turn down a new corridor. You'll be instructed to hide in shadows, but don't bother - you'll miss all of the disgustingly humorous cutscenes. Begin by running down the corridor in front of you.
You'll learn how to move Daniel around, how to hide in shadows, and more. This beginning section is sort of a learning exercise. Your character, Daniel Lamb, is about to escape, and it's up to you to guide him out of the hospital safely.
Luckily for you, you won't have to stay here long.